Team emergencyexit has done it again, this time with the release of Quake 2 Multiplayer - Beta #3. This update now runs at 30-33fps thats about 2x faster then Beta #2's 14fps. Only downside to this release is no sounds. McZonk (of Team emergencyexit) said "I did not get the speed by removing the sound. The speed will not be lowered even if the sound is working again, the sound is calucalted completly. There is a bug in the sound engine at the moment so I stopped the output. That is all."
 image taken from PC, wolf is me on my psp using a custom model.
Quote: * FPS increase The game runs with stable 30 to 60 frames per second. Even during the battle the rate rarely drops under 30. I changed a lot of stuff in the graphics code to get this drastic increase and there is still a lot of more potential. I also fixed some minor graphical bugs like nicer particles. * New input methods You can now configure the acceleration of the analog nub and the speed parameter also affects the looking when used with digital keys. * Sky support Instead of drawing some orange plane the sky is now drawn without clipping errors. The clipping for inline models is still not fixed. * No sound I am sorry for the inconvinice, but beta three has no audio output anymore. If you need sound use beta 2.
This release uses scaled down textures, as a result the graphics quality will be lower. but more levels and such should now load. also added was my dedicated Quake 2 server to the list of servers, no more having to add it in yourself (thx to McZonk for adding it).
Download: Quake 2 Multiplayer - Beta #2 - Full (77MB uncompressed)
Download: Quake 2 Multiplayer Beta #3 - Update files (1.7mb)
Source:emergencyexit |